Your selections:
Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance
- Seyderhelm, Andrew J. A., Blackmore, Karen L.
Real-time cognitive measures for enhanced human performance
- Seyderhelm, Andrew James Alexander
How Hard Is It Really? Assessing Game-Task Difficulty Through Real-Time Measures of Performance and Cognitive Load
- Seyderhelm, Andrew J. A., Blackmore, Karen L.
Feasibility and acceptability of ‘vitavillage’: A serious game for nutrition education
- de Vlieger, Nienke M., Sainsbury, Lachlan, Smith, Shamus P., Riley, Nicholas, Miller, Andrew, Collins, Clare E., Bucher, Tamara
Examining gender differences when using avatars for educational games
- Brown, Aiden L., Boogaard, Sherin. M., Bailey, Jacqueline J. B., Blackmore, Karen L., Nesbitt, Keith V.
A Systematic Review of the Definition and Measurement of Engagement in Serious Games
- Hookham, Geoffrey, Nesbitt, Keith
Defining and measuring engagement in serious games
Towards Cognitive Adaptive Serious Games: A Conceptual Framework
- Seyderhelm, Andrew J. A., Blackmore, Karen L., Nesbitt, Keith
Gaming in Nursing Education: A Literature Review.
- Pront, Leeanne, Muller, Amanda, Koschade, Adam, Hutton, Alison
Future training - simulations, virtual reality, serious games and augmented reality
Participatory design with children and young people: an annotated bibliography
- Langridge, Richard, Smith, Shamus P., Smithers, Kathleen, Southgate, Erica
A concurrent think aloud study of engagement and usability in a serious game
- Hookham, Geoffrey, Bewick, Bridgette, Kay-Lambkin, Frances, Nesbitt, Keith
Building apostrophe power: lessons learnt for serious games development
- Hickmott, Daniel, Smith, Shamus P., Bille, Ross, Burd, Elizabeth, Stephens, Liz, Southgate, Erica
Comparing usability and engagement between a serious game and a traditional online program
- Hookham, Geoffrey, Nesbitt, Keith, Kay-Lambkin, Frances
Practice guide: ideas for using Apostrophe Power and Sentence Hero
- Southgate, Erica, Smith, Shamus P.
Serious games and learning: an annotated bibliography
- Southgate, Erica, Smith, Shamus P., Smithers, Kathleen, Budd, Janene
Using startle probe to compare affect and engagement between a serious game and an online intervention program
- Hookham, Geoffrey, Kay-Lambkin, Frances, Blackmore, Karen, Nesbitt, Keith
A game based approach to improve traders' decision-making
- Fenton-O'Creevy, Mark, Adam, Marc, Clough, Gill, Conole, Gráinne, Gaved, Mark, Linds, Jeffrey Todd, Lindley, Craig, Peffer, Gilbert, Scanlon, Eileen, Smidts, Ale
A meta-analysis of data collection in serious games research
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
Gamification for education: designing a pharmacy education game
- Hookham, Geoffrey, Nesbitt, Keith, Cooper, Joyce, Croft, Hayley, Rasiah, Rohan
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